Exploring the new Android 13 Per-app Language preferences
How to use the new feature from Android 13 to display your app in a language different of the system one
Recently Google released the developer preview of Android 13 — also known as Tiramisu — that introduces a new feature which developers have been waiting for a certain time: the Per-app language preferences.
This new feature make it possible to run the application under locales that are not necessarily the same set at Android settings, providing a better experience for multilingual users. It allows applications to change the locale preferences at runtime using the newly introduced APIs.

This article will explain how to implement an app that uses the new Per-app language preferences.
App project
Once this feature was introduced in the Android 13 developer preview, make sure to set the right versions in the SDK configurations at your build.gradle
.
We set the minSdkPreview
and targetSdkPreview
to Tiramisu and compileSdkPreview
to android-Tiramisu
. You can see the complete build.gradle
below:
Localized strings
Having the project created and configured, it’s time to add some localized text so we are able to see if the application language is really changing as expected.
So let’s add a couple of locales to the application using the Android Studio’s Translations Editor as usual, and then adding a new string with our very famous sentence, Hello World, and its localized versions.
I am using Google Translate to create the localized strings, so please forgive me if anything is not translated as expected.

Locale Picker
Now that the application already have the localized text to be displayed to the user, we just need to provide a way that they can choose which language should be used while running our app.
In order to do that, let’s create an Spinner with the supported locale tags and also an option to reset language preference and use system locale. Then set the Spinner’s onItemSelectedListener
in order to call the code that actually changes the application language:
Changing App’s Locale
In order to change current application’s locale we need to obtain an instance of LocaleManager
using the getSystemService
method from Context
class. Then create a new LocaleList
with the new locales that must be used by the application and pass it as argument to setApplicationLocales
.
Note: LocaleList is a class available in Android SDK. It is not the same as a List of Locale instances.
To reset application locales and use the system’s one, pass an empty LocaleList
that can be obtained by calling LocaleList#getEmptyLocaleList()
.
Calling getApplicationLocales
will return the list of locales that are currently set for the application. Let’s use it to update the activity’s title with the display name of the current locale:
Now the application is ready. You can find the complete activity’s code below:
Conclusion
You can read more about this feature at its Android developers page.
Please be aware that it is still under developer preview phase and it may be modified or removed at the final version. I’ll be updating the GitHub repository with any changes that may be required when the final version is released.
If you find this article helpful, please don’t forget to clap. I would also appreciate your feedback in the comments section. Thanks!